Critical Misses scale down with level

My rule:

When you roll a 1 on an attack, it has the potential to be a critical miss. You will roll 1d20 a second time, and if that roll is higher than your current level, only then will you incur a critical failure.

Rationale

Pretty simple. Critical misses suck. They can be fun, funny, but should be less frequent for experienced characters. So, as you rise in level, your chance of incurring a critical failure goes down.

What a critical failure is, remains loosely defined by me, the DM. Sometimes nothing, often something that affects the combat (your weapon slips from your grasp, or you shoot a companion, or your spell blows up in your face). I am more a fan of ad libbing a failure than relying on charts and dice.

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