What playing with me as your DM will be like

I’m a nice person, approachable, sarcastic, reasonable. I hope to lead players in a fun, entertaining game. That said, I want to be very clear up front about how I play, and what I expect from players. Not everyone will want to play with me, and that’s fine. Best we figure that out now.

Who am I?

I was born in the 70s and I’ve played face-to-face D&D since I was eleven, in the days of fighting men and elves as a class. In the 80s I ran some online forum-based games on CompuServe (those were the days when the internet was powered by hamsters). I work on the internet, so I’m online much of the time, but I work, so it’s not always convenient to post. A hot dog, while delicious, is not a sandwich. I read and write fantasy (and a little sci-fi). I still own my original copy of the Fiend Folio. When I was twelve, I used colored pencils to color in the monsters in the original Monster Manual. I’ve dabbled in stuff like GURPS, HERO, Traveller, Pathfinder, and Gamma World, but nothing ever stuck like D&D.

What you can expect from my game:

My rules:

  1. My decisions are final, but I won’t be an ass about it. See “Disagreement" below.
  2. Disagreement is okay. I will be fair and friendly, and encourage you to appeal to me, privately, if you think I have made a mistake, or you disagree with something I have done. I could totally have forgotten about that thing your character can do! I don’t know all the rules. I rely on my players to know stuff I don’t! I hope to never give you cause for grievance.
  3. No player conflict. I will not allow character killing or in-game abuse. I am okay with character conflict in service of role-playing, but tread lightly. I consider in-game abuse and bullying tantamount to real life abuse and bullying and will not countenance it.
  4. No evil characters.
  5. Min/maxing discouraged. Of course you can, especially when using the point buy to determine ability scores. But your cunning action+hide=one-shot-kill will be role-played, and you may not always get to do it. Similarly, your three-multi-class dip-into-cleric-for-a-level-then-barbarian-for-a-feat juggernaut will have to be role-played, and likely won’t pass that test. Set your expectations accordingly.
  6. Getting booted. I reserve the right to remove players if they are not contributing to the game. This can include, but is not limited to: If they stop showing up regularly. If they are disruptive. If they violate the terms of usage for the venue/product we are using. If they treat other players with anything less than the utmost respect. My game, my decision stands (rule 1).
  7. Replacement players. I am happy to keep a waitlist of people interested, and reserve the right to add players as I see fit.

My house rules:

I play with a set of house rules that you should be familiar with before agreeing to play with me. In general, all of these will apply though there may be some cases where specific rules are not applied to specific games.

What do these rules do to the game? Well, IMHO, it makes the game a little more realistic, which plays into my desire for a little more role-playing, and a little less rules meta-gaming. Combat is more hectic, healing is less of a full reset, and your attempts to do things are more dramatic. Choices are important, and the flexibility to try something another way is rewarded. I think it makes the game more fun, but you may disagree. That's why you're reading this, to see what playing with me will be like.

You can find all of these rules explained in my D&D Repository. These are the most important ones.

Playing Online

I do the bulk of my DMing and playing online now. This requires some more ground rules. If you're playing with me IRL, these don't really apply.

Whew. That’s a lot, but I thought you should know, before you decide to play with me as your DM.

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